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Beth’tilac is Slain!

July 1, 2011

One week in the Firelands and one boss down!  It was an epic kill too.

The first night was four hours of struggling to balance DPS on all the adds so we could kill them before being overwhelmed.  By the end of the night we had the adds under control – but only if all 5 of our DPS stayed below the web to handle them.  This was not good because Phase 2 is a DPS race with increasing amounts of raid/tank damage acting as a soft enrage.  We needed to get some DPS on the boss up in the top web during Phase 1 so we wouldn’t have to burn through as much of her health in Phase 2.  Our best attempt we managed to get her to about 35% health, and we were starting to worry that we just couldn’t pass the DPS check.

We considered trying a different boss, or going back to gear up in Tier 11 heroics, but a couple people had great suggestions for changing around DPS assignments, so we decided to go back tonight.  Our Mage was primarily responsible for slowing and killing the Spiderlings and our Warlock was primarily assigned to the Drones.  Our Hunter and Shadow Priest focused on the Spinners and helped out with other adds.  This allowed us to send our Rogue up top to work on the boss.

With the new assignments everything started to go a lot better, though there was still a learning curve.  After the second Smoldering Devastation we would still find ourselves overwhelmed with adds, so we ended up having the Rogue stay down and help finish off the adds between the second and third Devastations.

We had one 7% wipe, and then one 3% wipe, and it was already after midnight.  Being so close to a kill we decided to give it one more try.  Everything was going great until we had an early tank death.  I brezzed the tank and we recovered, but we didn’t figure we’d get a kill because tank damage in Phase 2 is so high we thought we’d need a late tank brez just to have a chance at surviving long enough.  Everyone started saying things like, “Oh, that’s ok, we’ll definitely get her next week.”  And I said, “NO! Kill her now!”  Our Disc Priest chimed in with, “Yeah, this would be a great time to play the game of your lives!”

Everyone focused, everyone played the game of their lives, and we finally killed that giant fire spider.  The moral of the story seems to be that sometimes you just have to order people to kill things.  Or something like that.

Also, triumph feels incredible.

10 Comments leave one →
  1. July 1, 2011 12:44 am

    This is so awesome! Grats to you guys!

  2. July 1, 2011 1:03 am

    I’m glad someone else didn’t do it in 3 pulls, seems like everyone on my reader is saying how easy it was.. we took 2 nights. I think we had a less than ideal setup, and had to try to rearrange our assignments to get her. The kill was about 3 minutes after our normal finishing time, and it felt so good!

    • July 1, 2011 1:33 am

      Yeah, I sometimes get discouraged when I keep hearing about how easy fights are when we’re struggling. I remember watching the tankspot video for Maloriak – they kept saying how simple the fight was and we spent two weeks wiping on it. But we get things down eventually, and that’s what’s important. 🙂

      Grats on your kill too!

  3. July 1, 2011 1:24 am

    Everything was going great until we had an early tank death. I brezzed the tank and we recovered, but we didn’t figure we’d get a kill because tank damage in Phase 2 is so high we thought we’d need a late tank brez just to have a chance at surviving long enough.

    Plus she healed up almost to full health at the start of Phase 2. Both things combined made it look rather dicey.

    But we won because we had our game faces on.

    • July 1, 2011 1:26 am

      Oh, that’s right! She did eat one of those Spiderlings, didn’t she! I totally forgot about that. Yeah, it was a terrible attempt in all respects except for the fact that we killed her. LOL

  4. July 1, 2011 8:11 am

    Grats! We’re in the same spot as your first night after our two nights. We’ve got the mechanics down, but might need to reshuffle some people around to get dps in the right places at the right times.

    • July 1, 2011 10:52 am

      Figuring out the DPS assignments was really the key to the fight for us. Our Lock and Spriest seemed to be struggling with all the target switching because they need ramp-up time for their DoTs. Our Hunter would run out of focus if she tried to kill the Spiderlings by herself. If something didn’t die fast enough there would be a domino effect and we’d wipe.

      It clicked for us when we remembered that our Arcane Mage also has slows and melee AoE – really mana efficient AoE at that – so he could almost take out the Spiderlings by himself. We also set raid markers near all the Spiderling spawn points so people could quickly call out by color where they were coming from.

      I’m not sure if any of that helps, but good luck!

  5. July 1, 2011 9:46 am

    Wow! This is really impressive! Good for you guys!

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